act 1 and 2 arent too bad, but the end of act 3 and act 4 are so absurdly difficult (on the easiest setting) that i dont even want to play those acts. each level adds another corruption card and by the end of the act your overwhelmed.
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You know, i think the whole corruption card mechanic is really flawed.įirst of all, the game just becomes too difficult once you start throwing in all those corruption cards. hopefully enough population hangs around, but i fear they may have shot themselves in the foot for this launch, as this thread itself has slowed down considerably.Īnyways, what thoughts do you guys have on the game now that its been released for a while? will this be something you come back to in a few months? intermittently now an then? or are you done forever? i believe the game is holding on but it would have been so much better if they didnt force this release date. RELEASE CLEANED UP PRODUCTS FOR THE LOVE OF GOD! this game could have been amazing, but they just HAD TO get the october releaser date. which is part of what makes this game so frustrating. if it rn more solid it would probably be one of my favorite games of all time. the more i know the levels, the more experienced i get with weaponry and gun mods, and the more efficient i get with building card decks, the more fun the game gets. Overall, my experience is getting better with the game. but itll probably be months before they get it right, smh they really, really need to tune up the bug and connection problems. but still it feels like the game just get choppy and lags far too often. I also went ahead and hard wired my connection, as opposed to wi-fi, so that has helped out the connection issues a lot. so thats good! and im still having fun in general, despite the weird feeling movement/aiming, connection issues and other buggy/glitchy issues.
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I thought i would hate the idea of revisiting levels, but the fact is that you take wildly different routes in those levels, so they really arent the same at all. the story is negligible for me, so i cant really comment on how the story is going, but i guess its serviceable. i feel pretty confident on most of the levels in act 1 and 2, even found a couple gold skulls along the way. So ive made my way through most of act 3. How has your deck and play style change as youve played through B4B? and ive discovered that melee weapons are really fucking essential in this game! lol, a little late to realize that but its giving the game some depth playing around with the cards and different play styles.
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Now im using melee weapons with buffs, some guns buffs, coupled with healing efficiency and weak spot damage cards. and that seemed to help a lot with my killing, but now i was dying a lot, and specials were easier to take down but getting hit from ridden on all sides was really fucking me up. those +30% cards had bigger debuffs on them, so i had to compensate with +40% stamina card and what not. and then to help with specials i added both e +20% weak spot damage and the +30% weak spot damage. so i loaded up on +20% reload, +20% ammo, +30% accuracy, +20% aiming, etc. that seemed to get me through the beginning stages until i got some cards that helped me out with weapons and specials.įorm there i wanted to up the damage with my guns and be able to take out specials faster. i hit the +15 health, +20% health effectiveness, +1 health when critical and stuff like that. I started out going with mostly health based stuff, since i seemed to have trouble not getting my ass kicked lol. What kind of builds have you guys had success with?